ELEVATE AND INSPIRE

Illustration of four orange human figures connected in a circle symbolizing collaboration.
Joaquin Lira
June 2026
8 min read

Many years ago I hired a talented designer. Technically precise, impeccable taste. Yet, I later discovered, so averse to conflict that he was almost entirely unwilling to share an opinion.

Ask him what he thought of a layout and he would wait to hear yours or any other opinion. Push a little and he would find a way to repeat what you said back at you. He had taste and he had craft and he had knowledge, but somewhere along the way he had learned that having a strong point of view was a risk not worth taking.

We fortunately established a different relationship. Instead of evaluating his work, I asked about it. Not what is wrong with this, but: what were you trying to do here? Would you change anything? What if we moved this element? If I gave him a direction, I asked if he agreed with it, and why. And when he offered a suggestion that made sense, I would say: yes. Let us do that. He would blink at me in disbelief, and leave the room.

Over time, things evolved. He started sharing opinions more freely, not needing as much prompting. Then criteria, helping improve others work. He even started pushing back, not from obstruction but from understanding. He became a leader.

Many creative environments teach evaluation as a form of combat. You arrive at a review and the goal, spoken or not, is to survive it. Ideas get presented. Ideas get attacked. The strongest idea wins, which in practice often means the idea belonging to the most senior or most vocal person in the room wins. The others either learn to protect what is theirs or simply stop offering what they have. A lot of showboating in front of the "big cheese" happens in creative reviews.

It is an efficient way to get to a decision. It is arguably a terrible way to get to the best idea. And definitely a questionable way to build teams.

My designer, as he grew into leadership, brought back a glimpse of his old environment. He had developed his own strong criteria and used it the way he remembered others using theirs: to knock down what did not meet the standard. The problem is that what gets killed first in that approach is always the desire to do better work.The incomplete thought. The growing opinion. The idea that could be nurtured and tweaked. The love of craft to walk the extra mile and massage something from good to great.

I reminded him of something I had told him early on:

"Your job is not to kill ideas. It is to elevate the person and inspire better ones."

That distinction matters more than it sounds.

When a critique focuses on what is wrong, the room's energy moves backward. People defend, retreat, or disengage. The creative process depends on forward momentum. When a critique focuses instead on what is possible, what this idea is reaching for, what it would need to become the thing it is trying to be, the room keeps moving. Nobody needs to lose for the work to get better.

Good ideas are not killed. They are substituted. Replaced by something stronger that could only have been found because the first idea was on the table. The idea that does not make it into the final campaign is not a failure. It is part of the process that produced the one that did.

Reinforcing what is good in the work allows people to build on it. They shed the weak parts without resentment. They stay in motion.

Years later, in a recent conversation, my now Creative Director friend reminded me of what I had told him. He still uses the phrase with his own teams. Elevate and inspire.

That landed differently than I expected. Not because the phrase I had practically forgotten came back, but because of what it meant that it had stayed with him. The goal of building someone's confidence, of creating the conditions for them to find their own voice and their own criteria, is not visible while you are doing it. It looks like a lot of small conversations. A question instead of a judgment. An agreement when you could have overruled. A push in a direction that was not yours.

What it produces, over time, is a person who no longer needs you to tell them what is good. They know. And they know how to bring that out in the people around them. That is worth building. Not only the campaign. Not only the recognition. But the people who go on to lead their own team. And if we are lucky, they carry it forward.

Our job is not to be the most creative person in the room. It is to make the room better.Not to have every idea. To build the conditions where the best ideas can come from anywhere: from the quietest person, from someone who has never worked in this category before, from the designer who was hesitant to have an opinion.

Elevate and inspire. Everything else follows.

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